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AI Insights · Timothy · January 2023

Top 5 Ultracasual Games on iOS in Switzerland Q4 2022

In Q4 2022, the top 5 ultracasual games on iOS in Switzerland showed varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Ultracasual Games on iOS in Switzerland Q4 2022

In Q4 2022, the top 5 ultracasual games on iOS in Switzerland demonstrated a range of performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period:

Diamond Painting ASMR Coloring from Crazy Labs saw a significant increase in weekly revenue, starting at $44 in late September and peaking at $113 by mid-December. Weekly downloads fluctuated, initially low but ending the quarter strongly at 63K in the last week of December. Active users showed a notable rise from 13K to 94K over the same period.

Dot to Dot: Connect the Dots by Dot to Dot s.r.o. experienced steady growth in revenue, climbing from $15 in late September to $68 by the end of December. Weekly downloads remained relatively low throughout the quarter, with minor peaks and troughs, reaching a maximum of 25K in mid-October. Active users data was sparse but showed some engagement early in the quarter.

Pixel Demolish from Rollic Games had a strong start with weekly downloads at 845K in late September, peaking at 1.1M in early October, before gradually declining to 78K by the end of the quarter. Revenue saw a peak of $84 in early October but then tapered off to zero by mid-December. Active users remained relatively high, starting at 1.5M and slightly decreasing to 1.7M by the end of December.

Draw it by Kwalee Ltd showed consistent weekly downloads, starting at 363K and peaking at 933K in the last week of December. Revenue fluctuated throughout the quarter, with a notable peak of $91 in early October and ending the quarter at $32. Active users followed a similar trend, starting at 947K and reaching 1.7M by the end of December.

Lastly, Slime it: Slime Game Simulator from Slime4Fun had a relatively steady revenue stream, starting at $33 and declining to $11 by the end of December. Weekly downloads were minimal and mostly non-existent throughout the quarter. Active users showed a gradual decline from 363K in late September to 304K by the end of December.

These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023